Table of Contents
- Who each platform is really for
- Skool vs Circle: the snapshot
- What “running the business” feels like
- Cost shape (directional sketch, not a calculator)
- The outcome-first test (decide in 60 seconds)
- A simple launch plan (if you pick Skool)
- A simple launch plan (if you pick Circle)
- Migration plan (Discord/FB/Slack → Skool)
- FAQs
- The bottom line
- Other great tools to support your future

Who each platform is really for
- Choose Skool if you want:
- Choose Circle if you want:
Skool vs Circle: the snapshot
Category | Skool | Circle |
Core use case | Paid community with Classroom + Calendar | Modular community, courses, live rooms/streams, events |
Learning & content | Classroom with modules, replays, drip/locks, resources | Courses inside spaces; drip; resource libraries |
Live & events | Calendar (recurring events, calls, “Go Live”), replays to Classroom | Events hub, Live Rooms (Zoom-like), live streams, paid events |
Payments | Built-in checkout; Hobby/Pro fee structures; one-time course purchases supported | Paywalls powered by Stripe; one-time, recurring, installments; Stripe Tax, BNPL options |
Gamification | Points, levels, leaderboards | Challenges/gamification elements via built-in tools |
Admin load | Light. Most things live in one tidy UI | Heavier. More power = more setup and ongoing tuning |
Pricing shape | Low base fee; per-transaction fees vary by plan | Higher monthly plan tiers; Stripe processing + any Circle tx fees on paywalls |
Best fit | Creators who want outcomes and recurring revenue without the Franken-stack | Teams who want control over spaces, formats, and paywalling everything |
Plain English: If your business model is membership + coaching + cohorts, Skool is built for it. If you want to compose a community product with granular paywalls and live formats, Circle fits.
What “running the business” feels like
- Create your group → set pricing → add a Start Here and a 10-minute quick win in Classroom.
- Schedule weekly live sessions in Calendar; replays publish to Classroom.
- Add bonuses, courses, and even one-time purchases as you grow.
- Members see one clean feed, one library, one calendar. Less confusion = higher stick.
- Design Spaces (e.g., Introductions, Course A, Office Hours, VIP) with unique access rules.
- Host sessions with Live Rooms or live streams; run paid events.
- Set up Stripe paywalls for memberships, one-offs, installments, or bundles.
- Tweak flows, automations, and layouts to match your brand’s “app” feel.
Cost shape (directional sketch, not a calculator)
- Skool
- Two simple plans. Small fixed cost at entry, low per-transaction fees at Pro.
- Built-in payments (weekly Stripe Express payouts).
- Supports one-time course purchases alongside memberships.
- Circle
- Monthly plan tiers start higher.
- Stripe handles processing; paywalls live in Circle with transaction/processing fees applied.
- Strong for “paywall everything” setups (paid events, paid spaces, etc.).
The outcome-first test (decide in 60 seconds)
- What are members buying?
- How much do you like ops?
- Where does content live?
A simple launch plan (if you pick Skool)
- Write your group headline and add 3 bullets: Classroom • Community • Calendar.
- Upload a 10-minute quick win to Classroom.
- Schedule a weekly live; replays auto-live in Classroom.
- Price £9–£29/mo to start; add annual later.
“Public is for ideas. Community is for outcomes. Get the full system and live help inside—Join Skool.”
A simple launch plan (if you pick Circle)
- Create Spaces for Welcome, Course, Office Hours, VIP.
- Enable paywalls (Stripe); add a core monthly plan and a one-time workshop SKU.
- Schedule live rooms/streams and publish a simple events rhythm.
- Keep initial design minimal; add automations after you validate the offer.





